Textures & Materials
This tool offers textures up to 2048 px and up to eight material faces per mesh. Splitting a model into more faces can preserve detail, but also increases complexity. Check your OpenSim grid’s limits and recommended texture sizes.
Some imported models use fragmented UV layouts. This option can create fewer, larger UV islands that are easier to edit. Bigger pieces may stretch more on curved surfaces. Review the result in the Texture map tab.
Some models have overly strong bump details. Soft tones down the normal map effect; Off excludes the normal map and can save a texture upload per face.
Your own textures and UVs are used as they are (repeating lace keeps repeating). Use Replace on any face to swap its texture; the preview updates right away. Download textures only gives you each face's texture, sized to the max above, without the model files.
Available source maps are re-baked onto the prepared model so they match its UVs. The package can include color, normal and metal-rough PNGs, plus a material (.glb) per face (viewer support varies).