The Wingweaver Create Rigged Wings for Second Life & OpenSim

The Wingweaver — fantasy gold and amethyst title, with butterfly wings, flowers, lantern and magical books

Bring your artwork to life: upload a wing image, customize its shape, fit and movement, then download your rigged wings, textures, flap and fold animations, and script together in one pack.

✧ Add your artwork◆✧ Weave the wings◆✧ Preview the magic◆✧ Download your pack

The Wing Atelier

Choose your wings and weave your magic

01 · Your Wing Picture

Drop your wing picture hereor click to choose a PNG, JPG or WebP
Showing the original sample wings. Your picture replaces them.

02 · Wing Style

Which way do they face?

The edge joining your back belongs in the middle. If the narrow end, flowers, or bow face out, flip your wings.

03 · Background & Shape

Used when “Pick a color” is selected

By default, the wings follow the actual outline of your picture.

Optional · use a ready-made wing outline

Only for artwork without its own wing silhouette, such as a plain fabric pattern.

04 · Colour Alchemy

Use your original artwork or give your wings a new magical colorway.

05 · Fit & Shape

06 · Flutter Magic

07 · Create Your Wing Pack

The pack will contain the mesh, texture, two animations and an LSL script.

Your Enchanted Wings

Live 3D preview · See the actual wing mesh and how it moves

✦ Choose your view

✧ Drag to rotate the preview and inspect the fit from every angle ✧

Preparing your wing preview…

Patterns & Textures

Download a template or inspect your finished wing artwork

Wing Templates

Draw your design on a template so the wings fit and face the right way. The pink dot marks where they attach near the back.

Choose your wing type to see matching templates.

Your Wing Texture

This is the texture in your download pack. Transparent areas display against a checkerboard only for preview.

Preview updates as you adjust the image or color.

✦ Bringing Your Wings In-World ✦

Inside your ZIP: a rigged .dae mesh, the transparent texture, flap and fold .bvh animations (FairyFlutter/FairyFold, AngelFlap/AngelFold or DragonFlap/DragonFold), and Wing_Script.lsl.

  1. Upload the .dae with Build → Upload → Model; enable Include skin weight but leave Include joint positions disabled.
  2. Upload both .bvh files as animations, with their original animation names. Set Priority 4, looping on, and zero ease in/out.
  3. Wear the wings. Apply the texture with appropriate alpha settings (for cutout wings try Alpha masking and cutoff around 80), then add the two animations and Wing_Script.lsl to the object contents. Touch the wings to switch between flapping and folded.