Edit Mode
Inspect geometry and face direction.
✦ BLENDER BASICS · LESSON 11 · BLENDER 5.2 ✦
From your Blender workbench to your virtual world: tidy the model, export a GLB, and turn it into an upload-ready Collada package with our very own Mesh Refinery.
WHAT YOU’LL LEARN
YOU ONLY NEED
Blender 5.2, a saved chest or other prop, and the Mesh Refinery in our Export Workbench.
START HERE
You've learned to model, shape, unwrap and texture objects. Now we're making a clean, reliable export. We'll use a simple static object such as your enchanted chest from Lesson 08 and Lesson 09. A plain cube or vase works too.
Our workshop shortcut: The Mesh Refinery already accepts .glb, .obj, and .fbx. It can create the Collada .dae levels, a physics shape, and texture files for your upload. You do not need a separate Collada add-on to follow this lesson.
Keep a backup: Save a new .blend file before cleaning geometry or applying transforms. This walkthrough is for static props. Rigged clothing and avatars need extra care with armatures, weights and transforms.
KEEP THESE HANDY
Inspect geometry and face direction.
Recalculate selected faces outward.
Check scale, rotation and dimensions.
Apply rotation and scale to static props.
Blender's portable intermediate model file.
Mesh Refinery's prepared Collada package.
THE LITTLE WORKSHOP ROUTE
GLB is our intermediate format. The Collada files for the virtual-world mesh uploader are generated by the Refinery; there's no need to hunt for a Blender 5.2 Collada export menu.
BEFORE YOU SEND THE MODEL OUT
Save as Enchanted-Chest-For-Upload.blend. Keep your original modeling project safe.
Name them clearly—Chest_Body, Chest_Lid, and Chest_Latch. Select only the mesh pieces you want to export. Leave out cameras, lights and test objects.
In Edit Mode, inspect for stray faces or holes. Select all mesh geometry with A and use Mesh → Normals → Recalculate Outside (Shift + N) where appropriate. Check Face Orientation if shading seems wrong.
Bevels and tiny decorations cost triangles. Remove unnecessary hidden geometry, but don't erase details that make the object recognizable from a distance.


MAKE SIZE AND MATERIALS BEHAVE

ONE EASY FILE TO TAKE TO THE REFINERY
.glb from BlenderEnchanted-Chest.glb. You now have a single file to bring into The Mesh Refinery.
YOUR ENCHANTED WORKSHOP ALREADY HAS THE TOOL
The Mesh Refinery is found in the Export Workbench. It works with .glb, .obj, or .fbx input and gives you visual previews of the upload preparation.

Enchanted-Chest.glb._HIGH.dae, _MED.dae, _LOW.dae, _LOWEST.dae, and _PHYS.dae, plus available textures and upload instructions.
A LAST LITTLE LOOK BEFORE THE PORTAL
Compare its orientation in Blender and the Refinery. Check which way the model faces, then re-export the GLB if necessary.
Check that Blender uses image textures and proper UV maps. If the Refinery rebuilt UVs, use its matching exported PNGs rather than your original texture atlas.
Review Medium, Low and Lowest LODs. Tiny details may disappear as geometry is reduced; preserve the main silhouette first.
Not always. In-world materials, supported PBR settings, grid limits, and viewer behavior vary. Always preview the upload and test your materials after rezzing.